WIND
2Mega Thunderball
ATK:
750
DEF:
600
View:
636
Rolls along the ground releasing bolts of electricity to attack its enemies.
Mega Thunderball — Power Evaluation
Final Score: 26 ± 5 · Confidence: Low
- Intrinsic: 32 · Deck: 28 · Meta: provisional
- Primary role: Material body
Why it scores here
Mega Thunderball is a Level-2 WIND Thunder normal monster with no effects—just a 750 ATK body. Its strength is purely as filler material for Synchro or Link summons in Thunder-heavy decks like Spright, where it can contribute a level or body to combo lines. However, it appears in only 2 Spright decks, has zero combo evidence, and is not searched or tutored, making it a marginal edge pick rather than a core consistency tool. The high ATK earns no points; the score reflects minimal accessibility, zero intrinsic interaction, and severe garnet risk when not needed for the summon line.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 15 | Unsearchable normal monster appearing in only 2 recorded Spright decks with no access patterns or tutoring routes. (observed) |
| Combo & Conversion | 10 | Zero combo evidence supplied; as a vanilla body, it contributes nothing to board building on its own. (verified) |
| Resource Economy | 5 | Normal monsters cost card advantage with no return; Mega Thunderball has no recovery or refuel. (inferred) |
| Effect & Interaction | 0 | Normal monster with no card effects provides zero negation, removal, or disruption. (verified) |
| Material Utility | 45 | Level-2 WIND Thunder body is usable as filler material in Synchro/Link decks, but narrow and not searchable. (inferred) |
| Resilience & Flexibility | 20 | Fragile vanilla body with no protection, recursion, or multi-zone utility; one removal ends it. (inferred) |
| Deck-Building Efficiency | 30 | No archetype lock, but garnet risk is high—Spright runs it only in 2 edge builds, indicating it competes for tight main-deck slots. (observed) |
Calculation
Weight profile: Material body (primary). Intrinsic ≈ 32, Deck ≈ 28, Meta = provisional. Modifiers: Severe garnet / brick risk (-3). Final formula: 0.40*Intrinsic + 0.60*Deck − 3 (severe garnet)
Strengths
- Level-2 WIND Thunder body contributes to Synchro/Link material requirements
- No archetype lock—theoretically splashable in any Thunder or WIND deck
Weaknesses
- Vanilla normal monster with zero effects; no interaction or utility
- Zero combo evidence and zero combo centrality
- Not searchable or tutored; relies on drawing it naturally
- Severe garnet risk in most matchups—only summoned in specific lines
- Appears in only 2 decks; not a core consistency tool
Best use
Filler material body for Synchro/Link summons. Decks: Spright (edge builds only). Suggested copies: 1.
Evidence & gaps
- Verified: Normal Monster, Level 2, WIND attribute, Thunder race, 750 ATK / 600 DEF; No card effects—vanilla body only; Appears in 2 Spright decks, 1 copy each
- Observed: 100% archetype concentration in Spright (2/2 decks); All top partners are Spright staples; no observed Thunderball synergy
- Inferred: Serves as Level-2 WIND material body for Synchro/Link summons in Thunder decks; Garnet risk is high due to lack of searchability and narrow use case; Portability across Thunder/WIND decks is theoretical; no evidence of adoption outside Spright
- Data gaps: No combos supplied—combo conversion is text-only inference from vanilla body No guides supplied—intended role in Spright is unconfirmed No usage statistics (StatisticsCard)—archetype inclusion % is based only on 2-deck sample No banlist token—assumed unlimited (3 copies) No top-card ranking—not a competitive staple Minimal deck evidence—2 decks is a tiny sample; cannot assess reliability across Spright builds






