Mega Thunderball
WIND 2

Mega Thunderball

  • ATK:
  • 750

  • DEF:
  • 600

  • View:
  • 636




Rolls along the ground releasing bolts of electricity to attack its enemies.




 
 
AI Power Analysis
Material bodyConfidence: LowEvaluated Oct 6, 2026
26± 5/ 100
Power Score
Intrinsic 32
Deck 28

Mega Thunderball — Power Evaluation

Final Score: 26 ± 5 · Confidence: Low

  • Intrinsic: 32 · Deck: 28 · Meta: provisional
  • Primary role: Material body

Why it scores here

Mega Thunderball is a Level-2 WIND Thunder normal monster with no effects—just a 750 ATK body. Its strength is purely as filler material for Synchro or Link summons in Thunder-heavy decks like Spright, where it can contribute a level or body to combo lines. However, it appears in only 2 Spright decks, has zero combo evidence, and is not searched or tutored, making it a marginal edge pick rather than a core consistency tool. The high ATK earns no points; the score reflects minimal accessibility, zero intrinsic interaction, and severe garnet risk when not needed for the summon line.

Axis scores

Axis Score Evidence
Accessibility 15 Unsearchable normal monster appearing in only 2 recorded Spright decks with no access patterns or tutoring routes. (observed)
Combo & Conversion 10 Zero combo evidence supplied; as a vanilla body, it contributes nothing to board building on its own. (verified)
Resource Economy 5 Normal monsters cost card advantage with no return; Mega Thunderball has no recovery or refuel. (inferred)
Effect & Interaction 0 Normal monster with no card effects provides zero negation, removal, or disruption. (verified)
Material Utility 45 Level-2 WIND Thunder body is usable as filler material in Synchro/Link decks, but narrow and not searchable. (inferred)
Resilience & Flexibility 20 Fragile vanilla body with no protection, recursion, or multi-zone utility; one removal ends it. (inferred)
Deck-Building Efficiency 30 No archetype lock, but garnet risk is high—Spright runs it only in 2 edge builds, indicating it competes for tight main-deck slots. (observed)

Calculation

Weight profile: Material body (primary). Intrinsic ≈ 32, Deck ≈ 28, Meta = provisional. Modifiers: Severe garnet / brick risk (-3). Final formula: 0.40*Intrinsic + 0.60*Deck − 3 (severe garnet)

Strengths

  • Level-2 WIND Thunder body contributes to Synchro/Link material requirements
  • No archetype lock—theoretically splashable in any Thunder or WIND deck

Weaknesses

  • Vanilla normal monster with zero effects; no interaction or utility
  • Zero combo evidence and zero combo centrality
  • Not searchable or tutored; relies on drawing it naturally
  • Severe garnet risk in most matchups—only summoned in specific lines
  • Appears in only 2 decks; not a core consistency tool

Best use

Filler material body for Synchro/Link summons. Decks: Spright (edge builds only). Suggested copies: 1.

Evidence & gaps

  • Verified: Normal Monster, Level 2, WIND attribute, Thunder race, 750 ATK / 600 DEF; No card effects—vanilla body only; Appears in 2 Spright decks, 1 copy each
  • Observed: 100% archetype concentration in Spright (2/2 decks); All top partners are Spright staples; no observed Thunderball synergy
  • Inferred: Serves as Level-2 WIND material body for Synchro/Link summons in Thunder decks; Garnet risk is high due to lack of searchability and narrow use case; Portability across Thunder/WIND decks is theoretical; no evidence of adoption outside Spright
  • Data gaps: No combos supplied—combo conversion is text-only inference from vanilla body No guides supplied—intended role in Spright is unconfirmed No usage statistics (StatisticsCard)—archetype inclusion % is based only on 2-deck sample No banlist token—assumed unlimited (3 copies) No top-card ranking—not a competitive staple Minimal deck evidence—2 decks is a tiny sample; cannot assess reliability across Spright builds











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